Roadmap

Progress is gated by exit criteria — not by publicity dates. Current focus is private testing of the South African CS2 competitive core. Public access begins with Open Beta.

See also Open Beta and Changelog.

Phase 1 — Internal Alpha

Completed

Audience

  • Founder
  • Developers
  • Internal test accounts
  • Controlled test clans

Focus

  • Authentication
  • Steam connection
  • Profiles
  • Clans
  • Skirmishes
  • Match state transitions
  • Lobbies
  • Ready checks
  • Results
  • Ratings
  • Leaderboards
  • Permissions
  • Security
  • Audit trails

Exit criteria

  • The complete player-to-match workflow works repeatedly.
  • Unauthorised actions are blocked.
  • Errors fail safely.
  • Critical regression tests pass.

Phase 2 — Private Closed Beta

Current

Audience

  • Selected South African CS2 clans
  • Approved testers
  • Moderators
  • Selected contributors

Focus

  • Real clan onboarding
  • Real match workflows
  • Match-state reliability
  • Result accuracy
  • Rating integrity
  • Reports
  • Disputes
  • Moderator processes
  • Platform reliability

Exit criteria

  • No unresolved critical blockers in the primary match journey.
  • Critical security risks are resolved.
  • Support and moderation can handle active testers.
  • Match completion is consistently reliable.

Private Closed Beta — controlled testing with selected participants. Not open for public applications.

Phase 3 — Expanded Private Testing

Next

Audience

  • Additional invited clans
  • Larger tester pool

Focus

  • More simultaneous users
  • More matches
  • Larger rosters
  • Leaderboard balancing
  • Moderator workload
  • Notifications
  • Mobile usability
  • Lower-bandwidth behaviour
  • Longer-running stability

Exit criteria

  • The platform supports multiple clans without constant developer intervention.
  • Operational workflows are documented.
  • Error rates remain within acceptable limits.
  • Support capacity is adequate.

Phase 4 — Open Beta

Future

Audience

  • Eligible South African players and clans

Focus

  • Public registration
  • Clan discovery
  • CS2 skirmishes
  • Public profiles
  • Leaderboards
  • Reports
  • Disputes
  • Community functionality
  • Public status and known issues

Exit criteria

  • Infrastructure supports public growth.
  • Competitive systems remain fair at increased scale.
  • Moderation and support operate consistently.
  • Critical incidents have documented response procedures.

Phase 5 — Ranked Season Zero

Future

Audience

  • Eligible competitive clans and players

Focus

  • Rating calibration
  • Placement matches
  • Ranking divisions
  • Match rules
  • Penalties
  • Seasonal leaderboards
  • Competitive integrity
  • Post-season balancing

Exit criteria

  • Calibration data is sufficient for Season One planning.
  • Penalty and integrity rules are documented and enforced.

Season Zero is a calibration season and may not form part of permanent competitive records.

Phase 6 — Version 1 and Season One

Future

Audience

  • Public competitive community

Focus

  • Stable CS2 ecosystem
  • Mature moderation
  • Appeals
  • Production support
  • Membership options
  • Payments
  • Seasonal competition
  • Achievements
  • Analytics
  • Partnerships

Exit criteria

  • Membership and payments are production-ready before activation.
  • Season One competitive rules are stable.

Payments remain planned until operationally validated. They are not ready during beta.

Phase 7 — Platform Expansion

Future

Audience

  • Broader South African gaming community

Focus

  • Additional games
  • Tournament tools
  • Trusted server partnerships
  • Clan analytics
  • Coaching
  • VOD tools
  • Creator programmes
  • Sponsor integration
  • Mobile companion tools
  • Community integrations

Exit criteria

  • Each additional game completes its own beta before ranked competition is enabled.

Every additional game must pass its own beta process before ranked competition is enabled.