Roadmap
Progress is gated by exit criteria — not by publicity dates. Current focus is private testing of the South African CS2 competitive core. Public access begins with Open Beta.
Phase 1 — Internal Alpha
Completed
Audience
- Founder
- Developers
- Internal test accounts
- Controlled test clans
Focus
- Authentication
- Steam connection
- Profiles
- Clans
- Skirmishes
- Match state transitions
- Lobbies
- Ready checks
- Results
- Ratings
- Leaderboards
- Permissions
- Security
- Audit trails
Exit criteria
- The complete player-to-match workflow works repeatedly.
- Unauthorised actions are blocked.
- Errors fail safely.
- Critical regression tests pass.
Phase 2 — Private Closed Beta
Current
Audience
- Selected South African CS2 clans
- Approved testers
- Moderators
- Selected contributors
Focus
- Real clan onboarding
- Real match workflows
- Match-state reliability
- Result accuracy
- Rating integrity
- Reports
- Disputes
- Moderator processes
- Platform reliability
Exit criteria
- No unresolved critical blockers in the primary match journey.
- Critical security risks are resolved.
- Support and moderation can handle active testers.
- Match completion is consistently reliable.
Private Closed Beta — controlled testing with selected participants. Not open for public applications.
Phase 3 — Expanded Private Testing
Next
Audience
- Additional invited clans
- Larger tester pool
Focus
- More simultaneous users
- More matches
- Larger rosters
- Leaderboard balancing
- Moderator workload
- Notifications
- Mobile usability
- Lower-bandwidth behaviour
- Longer-running stability
Exit criteria
- The platform supports multiple clans without constant developer intervention.
- Operational workflows are documented.
- Error rates remain within acceptable limits.
- Support capacity is adequate.
Phase 4 — Open Beta
Future
Audience
- Eligible South African players and clans
Focus
- Public registration
- Clan discovery
- CS2 skirmishes
- Public profiles
- Leaderboards
- Reports
- Disputes
- Community functionality
- Public status and known issues
Exit criteria
- Infrastructure supports public growth.
- Competitive systems remain fair at increased scale.
- Moderation and support operate consistently.
- Critical incidents have documented response procedures.
Phase 5 — Ranked Season Zero
Future
Audience
- Eligible competitive clans and players
Focus
- Rating calibration
- Placement matches
- Ranking divisions
- Match rules
- Penalties
- Seasonal leaderboards
- Competitive integrity
- Post-season balancing
Exit criteria
- Calibration data is sufficient for Season One planning.
- Penalty and integrity rules are documented and enforced.
Season Zero is a calibration season and may not form part of permanent competitive records.
Phase 6 — Version 1 and Season One
Future
Audience
- Public competitive community
Focus
- Stable CS2 ecosystem
- Mature moderation
- Appeals
- Production support
- Membership options
- Payments
- Seasonal competition
- Achievements
- Analytics
- Partnerships
Exit criteria
- Membership and payments are production-ready before activation.
- Season One competitive rules are stable.
Payments remain planned until operationally validated. They are not ready during beta.
Phase 7 — Platform Expansion
Future
Audience
- Broader South African gaming community
Focus
- Additional games
- Tournament tools
- Trusted server partnerships
- Clan analytics
- Coaching
- VOD tools
- Creator programmes
- Sponsor integration
- Mobile companion tools
- Community integrations
Exit criteria
- Each additional game completes its own beta before ranked competition is enabled.
Every additional game must pass its own beta process before ranked competition is enabled.